Technical Environment Artist with over five years experience in AAA game development
Experience includes environment art, shaders, texturing, sculpting, lighting, photogrammetry, and procedural workflows
Extensive knowledge of procedural workflows using Houdini
Extensive knowledge of Substance Designer
Experience with terrain and photogrammetry assets
Expert in PBR workflow
Experience with hiring, team leadership, scheduling, and mentoring
Extensive experience in working with outsourcing
https://www.artstation.com/modsoft
My shipped AAA titles include Spider-Man PS4, Battlefield (PC/PS4/XB1) and Sunset Overdrive (XB1). I also have 3 years professional experience with full-stack website development (PHP/JS/HTML/CSS) and Mobile Applications Development (Java).
Spider-Man: Miles Morales (PS5, PS4)
Spider-Man PS4
Spider-Man PS4: City That Never Sleeps DLC
Battlefield: Hardline Premium
Sunset Overdrive