I had the pleasure of working on the Finale boss fight spaces, ending approach scene, and finale cinematics. I took over the approach sequence and final boss fight space from initial blockmesh. The final approach sequence was a collaboration of many awesome contributors at Insomniac. Shoutout to Jenna Ruth for the orb and environmental VFX.
Ernesto Beccera owned the phase one interior space and destruction. Philip Hunter assisted with final feedback and destruction for phase one and map room destruction.
Designer: Brian 'Ozzy' Marvin
And many other contributors!