Flowers
Lighting

Lighting

I used SpeedTree to generate the roots procedurally. For the stairway roots, the main trunk was drawn with a spline. the branches and other trunks were grown using a combination of mesh and magnet forces.

I used SpeedTree to generate the roots procedurally. For the stairway roots, the main trunk was drawn with a spline. the branches and other trunks were grown using a combination of mesh and magnet forces.

Modeling

Modeling

Now with nanite meshes in UE5, I decided to use geomety bevels instead of baked normal map bevels in my trim materials.

Now with nanite meshes in UE5, I decided to use geomety bevels instead of baked normal map bevels in my trim materials.

Flowers: UE5
Unreal Engine 5.0 EA2
Maya
SpeedTree
Megascans
Substance Painter (for trim material)

Inspired by concept Gift by Swang

https://www.artstation.com/artwork/8egg3R