I had the opportunity to work as an Environment Artist intern for the summer of 2014 on Sunset Overdrive at Insomniac’s Burbank, CA studio. My responsibilities included props/assets modelling and texturing, assets optimization, world set dressing, prefabs creation, distant-world design, and bug fixing. My biggest task was designing and creating distant world assets which included creating a coastal buildings set, populating areas beyond the city walls, and creating boats/tankers/oil rigs (ocean horizon set). I also worked on street sign graphics and placement.