I'm a 3D artist with a passion for games. My experience includes all aspects of environment art production as well as building up and supporting artists on world class teams. I love making games with engaging environments that leave a lasting impact on the players. I'm constantly learning from others and improving my skills to achieve that goal. Some of my skills include:
Expert in 3D modeling and designing content creation workflows
Extensive knowledge of material graphs
Extensive knowledge of Substance Designer
Experience with procedural workflows and lookdev using Houdini
Experience with terrains and photogrammetry asset creation
Expert in PBR workflow
Experience with hiring, team leadership, scheduling, content review, and mentoring
Experience solving tough, cross department challenges during production
Extensive experience in designing outsourcing pipeline, creating OS briefs, and reviewing assets
https://www.artstation.com/modsoft
modsoft.net
My shipped AAA titles include Spider-Man PS4, Battlefield (PC/PS4/XB1) and Sunset Overdrive (XB1). I also have 3 years professional experience with full-stack website development (PHP/JS/HTML/CSS) and Mobile Applications Development (Java).
https://www.unseen-tokyo.com/
A game development studio founded by Ikumi Nakamura.
Project: KEMURI
https://www.kemuriworld.com/
https://youtu.be/YCAX_eC3rOo?si=IcmXZfQDHXk_EjeG
Tencent Games, LightSpeed LA
项目组主3D场景设计师
Project: Last Sentinel
Spider-Man: Miles Morales (PS5, PS4)
Spider-Man PS4
Spider-Man PS4: City That Never Sleeps DLC
Battlefield: Hardline Premium
Sunset Overdrive