Trey McNair
Trey McNair
Environment Artist
Tokyo, Japan

About

I'm a 3D artist with a passion for games. My experience includes all aspects of environment art production as well as building up and supporting artists on world class teams. I love making games with engaging environments that leave a lasting impact on the players. I'm constantly learning from others and improving my skills to achieve that goal. Some of my skills include:

Expert in 3D modeling and designing content creation workflows
Extensive knowledge of material graphs
Extensive knowledge of Substance Designer
Experience with procedural workflows and lookdev using Houdini
Experience with terrains and photogrammetry asset creation
Expert in PBR workflow
Experience with hiring, team leadership, scheduling, content review, and mentoring
Experience solving tough, cross department challenges during production
Extensive experience in designing outsourcing pipeline, creating OS briefs, and reviewing assets

https://www.artstation.com/modsoft
modsoft.net

My shipped AAA titles include Spider-Man PS4, Battlefield (PC/PS4/XB1) and Sunset Overdrive (XB1). I also have 3 years professional experience with full-stack website development (PHP/JS/HTML/CSS) and Mobile Applications Development (Java).

Resume PDF

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Skills

Environment Design3D ModelingCharacter ModelingDigital SculptingEnvironment ModelingHard Surface ModelingSculptingWeapon ModelingMaterialsPBR Texturing

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
TopoGun
TopoGun
Quixel Suite
Quixel Suite
Knald
Knald
Frostbite Engine
Frostbite Engine

Productions

    • Video Game
      KEMURI
    • Year
      2023
    • Role
      Lead Environment Artist
    • Company
      UNSEEN
    • Video Game
      Last Sentinel
    • Year
      2021
    • Role
      Lead Environment Artist
    • Company
      Lightspeed LA
    • Video Game
      Spider-Man: Miles Morales
    • Year
      2020
    • Role
      Senior Environment Artist
    • Company
      Insomniac Games
    • Video Game
      Spider-Man PS4: City That Never Sleeps DLC
    • Year
      2018
    • Role
      Senior Environment Artist
    • Company
      Insomniac Games
    • Video Game
      Spider-Man PS4
    • Year
      2018
    • Role
      Senior Environment Artist
    • Company
      Insomniac Games
    • Video Game
      Maelstrom
    • Year
      2018
    • Role
      Artist
    • Company
      Gunpowder Games
    • Video Game
      Battlefield Hardline: Premium
    • Year
      2015
    • Role
      Environment Artist
    • Company
      Visceral Games (Electronic Arts)
    • Video Game
      Sunset Overdrive
    • Year
      2014
    • Role
      Environment Artist Intern
    • Company
      Insomniac Games

Experience

  • Lead Environment Artist at UNSEEN, Inc
    Tokyo
    July 2022 - January 2024

    https://www.unseen-tokyo.com/

    A game development studio founded by Ikumi Nakamura.

    Project: KEMURI

    https://www.kemuriworld.com/

    https://youtu.be/YCAX_eC3rOo?si=IcmXZfQDHXk_EjeG

  • Lead Environment Artist at Lightspeed LA, Tencent Games
    Irvine, CA
    August 2020 - June 2022

    Tencent Games, LightSpeed LA

    项目组主3D场景设计师

    Project: Last Sentinel

  • Senior Environment Artist at Insomniac Games
    Burbank, United States of America
    March 2016 - August 2020

    Spider-Man: Miles Morales (PS5, PS4)

    Spider-Man PS4

    Spider-Man PS4: City That Never Sleeps DLC

  • Environment Artist at Visceral Games (Electronic Arts)
    San Francisco, United States of America
    June 2015 - February 2016

    Battlefield: Hardline Premium

  • Environment Artist Intern at Insomniac Games
    Burbank, United States of America
    June 2014 - September 2014

    Sunset Overdrive

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