As a an Environment Artist I bring a passion for crafting immersive, authentic, and visually striking environments that resonate with players. With extensive experience in AAA game development, I specialize in all facets of environment art production, team-building, and creating robust workflows that facilitate quality and efficiency.
With a technical background in software development, I’ve honed a diverse skill set in creating and executing art production pipelines and tools. My goal is to be continuously learning and adapting to a dynamic industry. I'm constantly learning from others, finding ways to challenge myself, learn new softwares, and improving my skills.
Expert in 3D modeling, asset creation, and production workflows
Deep knowledge of materials, shaders, and PBR techniques
Proficient in Substance Designer and procedural workflows with Houdini
Skilled in terrain and photogrammetry asset creation
Experienced in team leadership, hiring, mentoring, scheduling, and scoping
Adept at cross-department problem-solving during production
Extensive expertise in outsourcing pipelines, OS briefs, and asset reviews
Tencent Games, Lightspeed LA
腾讯游戏光速洛杉矶工作室高级场景设计师III
'Last Sentinel' AAA Game
+Unannounced AAA Project
Fixed term contract producing various environment art assets (modular architecture kits, props, damage variants, and materials) for The Legend of California during early development.
YouTube: https://youtu.be/7faxOQTwETk
Steam Page: https://store.steampowered.com/app/2550530/The_Legend_of_California/
https://www.unseen-tokyo.com/
A game development studio founded by Ikumi Nakamura.
Project: KEMURI
https://www.kemuriworld.com/
https://youtu.be/YCAX_eC3rOo?si=IcmXZfQDHXk_EjeG
Tencent Games, LightSpeed LA
项目组主3D场景设计师
Project: Last Sentinel
Spider-Man: Miles Morales (PS5, PS4)
Spider-Man PS4
Spider-Man PS4: City That Never Sleeps DLC
Battlefield: Hardline Premium
Sunset Overdrive