Trey McNair
Trey McNair
Environment Artist | Photographer
Los Angeles, United States

About

As a an Environment Artist I bring a passion for crafting immersive, authentic, and visually striking environments that resonate with players. With extensive experience in AAA game development, I specialize in all facets of environment art production, team-building, and creating robust workflows that facilitate quality and efficiency.

With a technical background in software development, I’ve honed a diverse skill set in creating and executing art production pipelines and tools. My goal is to be continuously learning and adapting to a dynamic industry. I'm constantly learning from others, finding ways to challenge myself, learn new softwares, and improving my skills.

Expert in 3D modeling, asset creation, and production workflows
Deep knowledge of materials, shaders, and PBR techniques
Proficient in Substance Designer and procedural workflows with Houdini
Skilled in terrain and photogrammetry asset creation
Experienced in team leadership, hiring, mentoring, scheduling, and scoping
Adept at cross-department problem-solving during production
Extensive expertise in outsourcing pipelines, OS briefs, and asset reviews

Resume PDF

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Skills

Environment Design3D ModelingCharacter ModelingDigital SculptingEnvironment ModelingHard Surface ModelingSculptingWeapon ModelingMaterialsPBR Texturing

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
TopoGun
TopoGun
Quixel Suite
Quixel Suite
Knald
Knald
Frostbite Engine
Frostbite Engine

Productions

    • Video Game
      The Legend of California
    • Year
      2026
    • Role
      Environment Artist (IC)
    • Company
      Kintsugiyama
    • Video Game
      KEMURI
    • Year
      2027
    • Role
      Lead Environment Artist
    • Company
      UNSEEN
    • Video Game
      Last Sentinel
    • Year
      2026
    • Role
      Lead Environment Artist
    • Company
      Lightspeed LA
    • Video Game
      Spider-Man Remastered
    • Year
      2020
    • Role
      Senior Environment Artist
    • Company
      Insomniac Games
    • Video Game
      Spider-Man: Miles Morales
    • Year
      2020
    • Role
      Senior Environment Artist
    • Company
      Insomniac Games
    • Video Game
      Spider-Man PS4: City That Never Sleeps DLC
    • Year
      2018
    • Role
      Senior Environment Artist
    • Company
      Insomniac Games
    • Video Game
      Spider-Man PS4
    • Year
      2018
    • Role
      Senior Environment Artist
    • Company
      Insomniac Games
    • Video Game
      Maelstrom
    • Year
      2019
    • Role
      Artist
    • Company
      Gunpowder Games
    • Video Game
      Battlefield Hardline: Premium
    • Year
      2015
    • Role
      Environment Artist
    • Company
      Visceral Games (Electronic Arts)
    • Video Game
      Sunset Overdrive
    • Year
      2014
    • Role
      Environment Artist Intern
    • Company
      Insomniac Games

Experience

  • Senior Environment Artist III at Tencent | Lightspeed L.A.
    Los Angeles, California, United States, US
    March 2024 - Present

    Tencent Games, Lightspeed LA

    腾讯游戏光速洛杉矶工作室高级场景设计师III

    'Last Sentinel' AAA Game

    +Unannounced AAA Project

  • Environment Artist at Kintsugiyama
    Remote, US
    April 2023 - January 2024

    Fixed term contract producing various environment art assets (modular architecture kits, props, damage variants, and materials) for The Legend of California during early development.

    YouTube: https://youtu.be/7faxOQTwETk

    Steam Page: https://store.steampowered.com/app/2550530/The_Legend_of_California/

  • Lead Environment Artist at UNSEEN, Inc
    Tokyo
    July 2022 - January 2024

    https://www.unseen-tokyo.com/

    A game development studio founded by Ikumi Nakamura.

    Project: KEMURI

    https://www.kemuriworld.com/

    https://youtu.be/YCAX_eC3rOo?si=IcmXZfQDHXk_EjeG

  • Lead Environment Artist at Lightspeed LA, Tencent Games
    Irvine, CA
    August 2020 - June 2022

    Tencent Games, LightSpeed LA

    项目组主3D场景设计师

    Project: Last Sentinel

  • Senior Environment Artist at Insomniac Games
    Burbank, United States of America
    March 2016 - August 2020

    Spider-Man: Miles Morales (PS5, PS4)

    Spider-Man PS4

    Spider-Man PS4: City That Never Sleeps DLC

  • Environment Artist at Visceral Games (Electronic Arts)
    San Francisco, United States of America
    June 2015 - February 2016

    Battlefield: Hardline Premium

  • Environment Artist Intern at Insomniac Games
    Burbank, United States of America
    June 2014 - September 2014

    Sunset Overdrive

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