As level owner for this mission, I had responsibility of the environment art from design blockout to completion.
I created the wood, marble, and wallpaper materials in Substance Designer. Some props like the Cello and the Baku statue I sculpted in ZBrush. Many of the artifacts and painting graphics were outsourced. Crawlspace floor and ceiling modular kit I used here was owned by Josh Noble.
Design: Keith Nakamura
Lighting: Brian Mullen
And many other contributors!